Writing

This page is under construction


2021

[Designing a Computational Interface for the Study of Collections: “Grouper” as a Research Tool]()


2020

[Device Boundaries: An Ecological Network Paradox]() [Kat Holmes, Mismatch: How Inclusion Shapes Design (2018)]()


2016

[WiPong: a massive multiplayer collocated game]() [Collocated Gaming: Analysis of Social Relations in Gaming Through Interaction Ecologies]() [Device Boundaries: Posture in Interaction Ecologies]() [Beyond Timelines and Data Tables: Visualisation Tools for Design History Studies]()


2015

[Appendici del Futuro: interfacce collettive per l'emancipazione sociale (PhD Thesis)]()


2014

[Bodies of interaction]()


2013

[Small Data Visualization Toolkit]()