Writing

This page is under construction


2021

Savasta, D. & Kocabıyık, E. (2021).

Designing a Computational Interface for the Study of Collections: ‘Grouper’ as a Research Tool.

In M. Christensen, R. Michel & W. Jonas (Ed.), NERD - New Experimental Research in Design 2: Positions and Perspectives (pp. 120-145). Berlin, Boston: Birkhäuser.


2020

[Device Boundaries: An Ecological Network Paradox]() [Kat Holmes, Mismatch: How Inclusion Shapes Design (2018)]()


2016

[WiPong: a massive multiplayer collocated game]() [Collocated Gaming: Analysis of Social Relations in Gaming Through Interaction Ecologies]() [Device Boundaries: Posture in Interaction Ecologies]() [Beyond Timelines and Data Tables: Visualisation Tools for Design History Studies]()


2015

[Appendici del Futuro: interfacce collettive per l'emancipazione sociale (PhD Thesis)]()


2014

[Bodies of interaction]()


2013

[Small Data Visualization Toolkit]()